Schedule
This is a 1/2 day tutorial.
Location: Courtyard, Alamo ABC
- Introduction (Michael Black) 08:30 – 09:00
- Bio: Who is who
- What is a body model
- Why is it useful
- History of body models
- What is the problem?
- Tutorial overview
- Body modeling basics (Javier Romero) 09:00-09:05
- Scans, Points, Triangles, Meshes
- Rotations
- Triangle-based models (Javier Romero) 09:05-09:20
- Deformation gradients
- SCAPE
- Other models using deformation gradients
- Registration (Javier Romero) 09:20-09:30
- Registration concepts: ScanToMesh, etc
- Co-registration
- Vertex-based models (Gerard Pons-Moll) 09:30-09:45
- Problems with triangle models
- LBS
- Blendshapes
- Scattered data interpolation
- SMPL (Gerard Pons-Moll) 09:45-10:00
- Problems with previous vertex models
- Pipeline
- Model
- Training
- PCA
- Evaluation
- Summary, what’s next
- Coffee break 10:00 -10:30
- Modeling appearance (Federica Bogo) 10:30-10:50
- Basics
- Texture mapping
- Albedo estimation
- OpenDR
- FAUST & texture-based registration
- Application: melanoma (time permitting)
- Advanced topics: 10:50-12:10
- MoSh: Motion and Shape Capture (Naureen Mahmood) 10:50-11:10
- Kinect: Fitting bodies to Kinect (Federica Bogo) 11:10-11:30
- Dynamics of soft tissue (Dyna and DMPL) (Gerard Pons-Moll) 11:30-11:50
- Summary & Future Work (Michael J. Black) 11:50-12:10
- Hands on session: Using the Code (Naureen Mahmood) 12:10-12:20
- Where to get it, how to run it
- Creating a body
- Animating a body
- Animation in animation software
- What can you do with it
- Discussion 12:20-12:30